By late season, XP/hr wins over everything else, but in the gearing phase clear speed matters.Diablo 3’s final Season is now playable, and with it comes some classes you should be using to solo the game’s tougher challenges. And in a season with a Kadala buff node, those extra shards/hr are pretty significant, at least while you are still perfecting your gear. More clears/hr means more loot and more shards. The faster clears with GoD can be a pretty significant advantage though, depending on where you are in your seasonal progression. GoD is super faster on lower and mid tiers, but just can’t compete with Tal’s once you get into the 3+ minute range and the higher damage from Tal’s takes over… Tal’s is slower, has a speed floor where you can’t really consistently clear faster than 2.5-3 min no matter the tier unless you swap in Aether Walker. I think Tal’s may even end up running a bit higher, so I suspect it may pull ahead in XP/hr, but I don’t think there’s a gigantic difference.Ĭomparing them at the same tier isn’t really a good way to go about it. ~15 GR130s/hr with Tal’s), you’d get comparable XP/hr in both cases (~6T/hr with perma pools). But using those numbers (~24 GR120s/hr with GoD vs. Just kind of guessing on those numbers, but I think it’s safe to say GoD can run 1.5 min faster but 10-15 tiers lower. in S28 you might run 3-3.5 min solo 130s on Tal’s, and 1.5-2 min solo 120s on GoD. Comparing on the same tier probably isn’t quite fair, for farming efficiency you’ll want to run lower and faster on GoD, higher and slower on Tal’s.Į.g. GoD has a higher maximum speed than Tal’s, but Tal’s has higher top-end damage. Comparing some 120 runs with both UE and GoD to a Tal Rasha 120 on normal now
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